/*******************************************************************************
 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 	* Redistributions of source code must retain the above copyright notice,
 * 	  this list of conditions and the following disclaimer.
 * 	* Redistributions in binary form must reproduce the above copyright notice,
 * 	  this list of conditions and the following disclaimer in the documentation
 * 	  and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/

package org.jbox2d.pooling;

import org.jbox2d.collision.AABB;
import org.jbox2d.collision.Collision;
import org.jbox2d.collision.Distance;
import org.jbox2d.collision.TimeOfImpact;
import org.jbox2d.common.Mat22;
import org.jbox2d.common.Mat33;
import org.jbox2d.common.Rot;
import org.jbox2d.common.Vec2;
import org.jbox2d.common.Vec3;
import org.jbox2d.dynamics.contacts.Contact;

/** World pool interface
 * @author Daniel */
public interface IWorldPool {

	public IDynamicStack<Contact> getPolyContactStack ();

	public IDynamicStack<Contact> getCircleContactStack ();

	public IDynamicStack<Contact> getPolyCircleContactStack ();

	public IDynamicStack<Contact> getEdgeCircleContactStack ();

	public IDynamicStack<Contact> getEdgePolyContactStack ();

	public IDynamicStack<Contact> getChainCircleContactStack ();

	public IDynamicStack<Contact> getChainPolyContactStack ();

	public Vec2 popVec2 ();

	public Vec2[] popVec2 (int num);

	public void pushVec2 (int num);

	public Vec3 popVec3 ();

	public Vec3[] popVec3 (int num);

	public void pushVec3 (int num);

	public Mat22 popMat22 ();

	public Mat22[] popMat22 (int num);

	public void pushMat22 (int num);

	public Mat33 popMat33 ();

	public void pushMat33 (int num);

	public AABB popAABB ();

	public AABB[] popAABB (int num);

	public void pushAABB (int num);

	public Rot popRot ();

	public void pushRot (int num);

	public Collision getCollision ();

	public TimeOfImpact getTimeOfImpact ();

	public Distance getDistance ();

	public float[] getFloatArray (int argLength);

	public int[] getIntArray (int argLength);

	public Vec2[] getVec2Array (int argLength);
}
